Luminjel

By on 10 Mar ’12

Luminjel are Healers. Essence family color is Pale yellow with hues of lavender.

The intent of this family is to align beings with their natural self. The focuses of this family are very intuitive and have an ease at connecting with other beings and see them not as physical manifestations, but rather as potentials in constant flux. It is thus relatively easy for them to assist beings in manipulating their energy.

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Meshran

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Meshran are Builders. Essence family color is Orange Purple Blue.

The intent of this family is to physically produce things and manifestations. The focuses of this family are very interested in the production (not necessarily in the working of things: more the “know-how” than the “how” itself). They excel in crafts of all kinds and are incomparable in working ways out to manifest ideas into tangible and shareable forms.

 

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Sildornam

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Sildornam are Bearers. Essence family color is ”pinch”.

The intent of this family is to provide with new potential and bring them forth through them. The focuses of this family are deeply connected to the source of magic which ties beings together and is the prime pool of creativity. On a subjective level, they are also responsible for the populating of the dimension with new species.

 

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Taa’maroo

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Taa’maroo are Holders. Essence family color is dark red.

As the reality in Alienor is rather fluid [1], their intent is to anchor, and provide a set of core beliefs and associations. The focuses belonging to this family are very tuned to nature and have a fondness for tribal ways of life, unhampered by civilisation.

[1] (reference)

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Ulemjel

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Ulemjel are Keepers. Essence family color is Dark Green.

The intent of this family is to conserve and “protect” in a larger sense. The focuses of this family are prone to record and collect; they understand the value of every single “thing”, and are also keen to shroud their gathered knowledge in secrecy (gate keepers).

 

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Alienor elements

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Alienor Dimension Base Elements:

Base elements of consciousness

Earth dimension base elements of human expression are chiefly two: emotion and sexuality.

I have expressed that the two basic elements of this particular physical dimension are sexuality and emotion. You have created this reality for these experiences, for the exploration of these experiences. Therefore, human love relates to both of these basic elements of your reality and is intertwined with the exploration of both of these elements. — Elias, session 268, March 08, 1998

Alienor’s dimension is functioning on a different set of blueprints, as can also be seen in the twelve essence families.

The base elements of Alienor’s dimension are not only different, but also can vary slightly depending on the beings they relate to; usually speaking, they incorporate a blending of three main elements.

As an analogy, if Earth’s dimension base elements: “emotion” and “sexuality” could be given (yellow and orange) we could as well translate the Alienoran’s base elements into colours.

These colours would be three: blue-greenish, greenish yellow, and blood orange.

A tentative translation of these elements could be:

  • blood orange: exchansuality
  • greenish yellow: eunimotion
  • blue-greenish: imagicality

Base elements according to tradition

Traditions (see Mævel’s legend) refer to six traditional elements, which can be seen reflected in the Fudjàhs:

Hexade
Name Element Quality Hexade
Ghört Airs Male Ghordië
Nærvel Waters Female Narduë
Agnima Flames Female Agduë
Selvaniel Woods Male Seldië
Margilonia Earths Female Marduë
(Shaint) Lejüs Forgotten Male Shandië

see also Hexade

Orientations

6 orientations (of perception)

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The Tunnels

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The Tunnels are a designation of the Guardians’ traveling network by other species, often tainted with superstition.

In actuality, they are using the knowledge of the connecting fabric between the planets and making use of it to imprint it with passageways that can retain more or less the imprint, depending of the frequency of usage of the passageway.

Tunnels are different from the traveling portals in that they were of exclusive use of the Guardians and those able to manipulate reality as they did. They are believed to have almost entirely disappeared (resorbed) by the time of the Warring Kingdoms, as Dragons and Nirguals only seldom made use of them.

His gaze became somber. The fear of some caves was deeply buried into the psyche of most people living in this world. A fear inspired by the Guardians, as caves often were passageways to those other worlds. And they were very useful.
(in ”The Caves”) 

  • see Key of Ghört

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Alienor Eras

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A work in progress, as we continue to document the main events having occurred or occurring on Alienor and its three main planets.

Era of the Guardians

  • Sinadron experiments with inserting non native to the Murtuane, this starts to stir the balancing effect of the Murtuane over the Duane.
  • Georges replaces Shu-Lum at the Jokan Council.
  • Salome and Cil travel to the Murtuane sent by Nah’Rom to investigate on the uprisings.
  • This era ends with the phasing of the Phrëal and the assassination of Vogel
  • New races appear: Dragons and Nirguals. They are a sort of energetic rearrangement of the Guardians who wanted to stay respectively either on the Duane or on the Murtuane.

Era of the Warring Kingdoms

Note: The number added to the Era is usually a count of the main remaining Kingdoms at the end of the Era. During the Era, the figure is usually irrelevant, as much movement of the boundaries can occur.

Era of the Twelve

* During the period where the ancient Guardians have disappeared, the control they had being relinquished led to battles in order to secure power on the main continent of Lan’ork. The continent is under the rule of warlords and feudal ruling that leaves the continent split into twelve main regions.
* The dragons vanish from sight; it is prophesied they would reappear when troubles have settle down and peace would be about to dawn.
* Åsgurdy destroys their traveling portals in a religious war that leads them to be effectively cut off from the Western part. As the generations grow, the knowledge of what lies beyond the Great Rift remains only with a few.

Era of the Seven

* Abduction of Atiara of Landgurdy, who will later be known as the Weaving Princess, she is kept in the Marshes of Doom
* Lola finds a dragon egg. Against all odds, the dragon (Asiir) hatches and they bond. — the egg was inserted as the result of a time-traveling experiment of Leörmn, Malvina and the guests in their rookery.
* Atiara is rescued and the ensuing battle marks the end of the Era.
* Reactivation of the traveling portals.
* At the end of the Great War, The Marshes of Doom region, as well as Langurdy regain their status of semi-autonomous regions.

Era of the Nine

This area marks the return of the traveling portals technology, and the reappearance of dragons on the Duane.

* Dragons are starting to reappear
* The reactivation of portals make conquest more easy, and the kingdoms are once again split into many.
* The Orange Prince and the vassals: one of the Kingdom’s King, “Paul” (originated from Earth) abdicates in favor of his son, named Paul (Dumian) too. The son is plotting to gain control over his rivals. One of his plan involves marrying a dark-haired princess, Uhaollis. The princess suspects she is only a chess piece in Paul II’s game, but is forced by her mother, the blond Sylvania to comply. The Orange flag of the Kingdom becomes stitched with a white border as a representation of each conquered vassals…

Era of the Four

Most of the timeline of Malvina occurs during this period. It marks a period where dragons are starting to become more commonplace, but are not always welcome.

The four left Kingdoms on Lan’ork are:

  • Erpet Mesh (green)
  • Ata Meliu (yellow)
  • Cromash Tur (red)
  • Dam Adbor (purple)
  • Malvina and her sisters are trained on the Dragon’s birth place, the Island of Mörk.
  • Roselÿn decides to go settle her rookery in Åsgurdy, to start reinserting the old knowledge, and preparing the continent to be reunited.
  • Bådul bridges the Great Rift and starts exploring the Western World, unknown yet to Åsgurdians.

 

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Alienomancian

By on 9 Aug ’09

Alienomancians were also called Elrun or La Hôr.
Related to different categories of individuals of the Alienor dimension.

History

Called La Hôr by the Guardians, they were like scientists. It was a function highly revered and most of the Jokaans were formed to these skills.

They used sounds or songs along with drawings or writings and most of the La Hôr had drawings on their skin or fur. The Guardians established a highly codified form of this art, most of which was lost after the phasing as there were parts of their knowledge they didn’t want the other species to be aware of.

Nonetheless, there were exchanges of information and skills between the Guardians and the humans (on some parts of the Duane) or the Turmaki (on the Murtuane) which allowed parts of these techniques and sciences to be past on after the phasing.

Principles

Shared principles

The alienomancians work with vibrational qualities and principles that could be assimilated with magic in our own society.
The sounds and the drawings are the physical counterparts of the vibrations used by the alienomancian.

The system makes use of what they call energy lines and energy fields in specific ways.

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