Naa’mata

By on 7 Apr ’24

The Naa’mata represents a non-physical, ethereal aspect of the Asari people, transcending beyond the limitations of tangible existences. It functions as a collective repository of the consciousness and shared memories of the Asari, encompassing the entirety of their spiritual knowledge, experiences, and cultural heritage.

  1. Ethereal Connection: Each Asari, through a deep, meditative linkage, can access the vast expanse of the Naa’mata. It is an act of communion with the collective, permitting an Asari to glean wisdom from generations past and contribute their own life experiences to the ongoing narrative of their civilization.
  2. Conscious Coalescence: The Naa’mata is the confluence where individual Asari essences converge post-transition from the physical. It is a state of being where personal identity blends with the collective, enriching it and gaining a form of immortality through unity.
  3. Cultural Preservation: Serving as a safeguard for the Asari’s cultural assets, the Naa’mata protects the continuity of their arts, philosophies, and customs. It is a living library that evolves yet retains the core identity of the Asari people.
  4. Guidance and Insight: For Asari seekers, the Naa’mata offers guidance, lending insights derived from the amalgamated experiences and intellectual heritage within. It is a spiritual compass that aids in both mundane decisions and monumental, era-defining choices.
  5. Transcendental Bridge: The Naa’mata also functions as an existential bridge connecting the Asari to the realm of Phrëal and the collective meta-consciousness. It allows them to interact with the Travellers and understand the broader fabric of cosmic interconnectivity.
  6. Empathic Resonance: Asari within the Naa’mata resonate with a heightened form of empathy, able to perceive and understand the emotional landscapes of others, facilitating deeper connections and shared understanding within their society.
  7. Anchoring Force: In times of upheaval, the Naa’mata acts as an anchoring force for the Asari, a touchstone to the core of their identity and a wellspring of collective resilience.

The Naa’mata, therefore, is not merely a concept but a living actor in the Asari’s evolution as a species and consciousness. It is  essential to their existence and crucial to their identity.

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Children of the Sea

By on 10 Mar ’12

One of the 4 sentient species of the Murtuane.

Known Children of the Sea

  • Aglaë (and her two sisters Thalÿs and Eufrosÿn)
  • her brother, Pelorus

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Glukenitch

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glükenitch [ ˈglu̇-ˌken-nitch ] (Gripshawk dialect: [ ˈglu̇k-ˌnitch ]) (pl. glükenitches) are slimy wet creatures fearing light, sharing one mind, found in Malvina’s cave.

Useful recyclers of garbage, their droppings emit a glowing bluish halo, until they dry up completely and coalesce into a glassy substance.

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Guardians

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The Guardians are an enigmatic race from an ancient and technologically advanced civilization with a profound ability to manipulate their reality. Residing primarily in the Alienor planet systems, particularly the Phrëal, the Guardians possess  similarities to Dream Walkers, demonstrating adeptness in morphing environments within their dimension. Despite their dwindling numbers, their knowledge persists, concentrated among select individuals.

The Guardians’ ability to reshape reality hinges on shared intent, with the potential for collaboration or conflict in their manifestations. Their societal structure lacks hierarchy, emphasizing communal upbringing for younglings without traditional parental roles.

In the lore of Duane, the Guardians inspire awe and myth, often associated with legendary events and artifacts like the Fudjàhs. Major Guardian figures such as Vogel and Nah’Rom are intertwined with significant occurrences, contributing to a complex mythology.

During the phasing of Phrëal, some Guardians opt to remain, leading to the emergence of new races: Dragons and Nirguals. These beings represent energetic rearrangements of Guardian essence, tethered to specific dimensions. Their existence underscores the intricate interplay between consciousness and the fabric of reality, adding layers to the Guardians’ legacy in the universe.

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Dragon

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Name given by Georges & Salomé to creatures similar to our Earth lore dragons.

Dragons of the Duane

The species of dragons on the Duane has a specific function of balance between the remaining realms after the phasing of the Phrëal by the Guardians.

Like the Nirguals, their counterparts on the Murtuane, they act as gigantic repositories of knowledge, not unlike whales in our dimensions, though less physically focused.

Abilities

Dragons on the Duane have the ability to shape their environment.
Leörmn is known to reshape Malvina’s cave on a regular basis (see (ref.)).

Counterparts on the Murtuane

Dragons have counterparts called nirguals on the Murtuane.

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Dragons and Nirguals

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Origins

Dragons and Nirguals are physical manifestations of the non-physical collective consciousness of the Guardian, reconfigured so as to adapt to the different configuration and change of “frequency”; some humans or other races have potentials to become “bridges”.

During the phasing of the Phrëal, and the turmoils that occurred, some Guardians decided to remain behind, as much because they had taken a liking to the dimension, than in order to anchor and allow the process of phasing.

Counterparting action

Dragons and Nirguals act as vast repositories of knowledge, and are often less accessible (and forgotten) during times of turmoil. This has given rise to myths that they would disappear during wars, and their sighting were the sign of the dawn of a new Era.

Usually they would disappear in the underground caves for dragons, and under the oceans for Nirguals.

Dragons are more tied to the “physical and explorations”, linked to earth, woods and flames; whereas Nirguals are more tied to “emotions and ideas”, linked to waters, airs and forgotten…

Dragons have an innate understanding of the physical structure of space; nirguals of that of time (in a manner of speaking), and they can easily manipulate it to their needs.

  • see Alienor dimension base elements‎

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Turmak

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Turmaki The Children of Turmak, or Turmaki, are a peaceful sentient race in the Murtuane dimension known for their pale greenish skin. They possess a unique telepathic bond, promoting harmony and understanding. Turmaki society is guided by wise Elders and influenced by knowledge passed down, possibly from the Guardians. Despite a curiosity about other worlds, they prioritize observation over interaction. Geographically, they inhabit a circular landmass surrounding the Inner Sea, with their capital city Tùrmk located on the Nirgual’s Head peninsula. Salome’s account highlights Turmak’s cultural significance, including their reverence for the Inner Sea and the symbolism of their sacred islands.

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Gripshawk

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Gripshawks ( [ ˈgrip-ˌshȯk ] are one of the races found on the Duane. They have feline features and bear a strong resemblance with Earth Abyssinian cats.

They live in the Southern Deserts where they have developed an underground civilization well versed in the building of efficient tunnels. Their civilization is ignored, if not despised by the Lan’orkians, though traveling portals are being built in their territories, most of these actions are seen as unwarranted forays by their tribes.

They also have a great talent for weaving, and are sometimes referred to as the Desert Weavers.
In many ways, they are recorders and observers and rarely wish to interact directly with outsiders. Their archives have shown an extensive knowledge of intricate architectural patterns and a great artistic talent.

It is believed they are tied to the Guardians in some ways, as they have displayed a use of the tunnels as rudimentary traveling means similar to the Guardians’, and also bear features somewhat reminiscent of some of the Guardians’ (see Kalaad and Cil).

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Humans

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One of the dominant species on the Duane, humans are not necessarily to be understood as humans ”stricto sensu”.
Though they share a set of features similar to our own, they would be perceived, for instance, as taller than our standard humans in this dimension.

Their abilities are also different, as the nature of the Alienor dimension is not based on the same set of blueprints or base elements as our own.

Humans through the dimensions

Note: physical configuration of focuses have slightly perceptible changes when moving through the dimensions, essentially visible, in Earth/Alienor’s case, in the height’s difference. In other cases, other more or less comfortable physical modifications can occur, which may explain for instance why Phoebe Chesterhope seems more comfortable in her Alienoran pocket whereas she may seem less fit and slender on Earth…

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Zentauras

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Zentauras are a race native to the Murtuane. They resemble dark-skinned centaurs with a robe striped like a zebra’s.

Their race is mostly peaceful, though it can be quite belligerent in protecting their territory, a vast island bordered by the famed Kandulim beach, which is a sacred border not to be walked upon by the profane and uninvited.

They shared a agreement with the Turmaki to not mingle.

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E’elim

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E’elims are an ancient race currently living on the Duane. Very few people know of their existence and even among the Guardians, they were mostly regarded as a myth.

In fact, she wasn’t a lady or a human at all. She was an E’elim, as they called their race when they had use for words. Their true form wasn’t really physical, and their existence was mostly ignored — a fact that was not a small feat, for even the ancient race of the Guardians mostly didn’t know of them at the time when they were in the system of Alienor. In fact, their consciousness was quite different from the rest of the races, and in many ways, it was one of the most ancient one, having been present for countless ages.
They’d known the times of the appearance of the third moon around Duane.
They had even witnessed the emergence of that third planet, which is now mostly forgotten, but was then called B’si before it was called Phreal by the Guardians.
And they were there at the time of the separation of the Great Panye into the twin planets now known as Duane and Murtuane. The E’elims where riders of the elements; usually only one of the six elements from which everything stemmed: airs, earths, woods, flames, waters, and forgotten (or spirit).

 

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