Duane (The)

By on 10 Mar ’12
  • Classification: Planetoid/Realm
  • Relationship with Murtuane: Duane is often referred to as the twin-sister planet of Murtuane within the Alienor system, sharing a common dimensional core that pulsates with the heartbeat of both worlds, and a synchronistic orbital pattern around the Alienor Sun.
  • Geography:
    • Lan’ork: The main western continent, a vast expanse echoed with the clamor of the Warring Kingdoms. It is a land of contrasts, where thriving cities border desolate battlefields, a testament to the resilience and ambition of its inhabitants.
    • Golfindely: A coastal kingdom, where the golden sands meet the turquoise sea, shimmering under Duane’s gleaming sun. Here, the air is perfumed with salt and the sweet scent of the Golfindel flowers, making it a haven for those seeking solace from the world’s troubles.
    • Marshes of Doom: A treacherous terrain, where the ground squelches underfoot and the air hums with the drone of unseen insects. Many a traveler has been lured by the exotic flora only to be swallowed by the marsh’s deceptive depths.
    • The Lavender Fields: A fragrant sea of purple blooms that stretch as far as the eye can see. The fields are a sight to behold, their soothing aroma carried to every corner of Duane on the wings of the wind, a testament to the planet’s bountiful beauty.
    • Mount Elok’ram: A towering titan of stone and ice that pierces the blue sky. Sacred to many, it is believed that the echoing roars from within are the whispers of ancient dragons, making it a site of pilgrimage for those brave enough.
    • The High Crests: These towering peaks flirt with the heavens, their snow-capped peaks kissed by the sun’s first light. It is believed that these mountains resonate with ancient energies, their stone hearts beating in time with Duane’s own pulse.
    • Southern Deserts: An ocean of shifting sands, where the relentless sun reigns supreme. Yet, it is not devoid of life. The nomadic tribes of Åsgurdy have learned to thrive here, their saurhse mounts leaving trails amongst the dunes.
    • Åsgurdy: A sprawling desert kingdom, where the sun-bleached sands hide whispers of old magic. It is home to the hardy nomads, their culture shaped by the relentless desert, with traditions as enduring as the ancient dunes that encompass them.
    • The Great Rift: A vast, yawning chasm that cuts across the continent, a scar left by an ancient cataclysm. It is said to be a gateway to the world beyond, its mysteries guarded by the very fabric of time and space.
  • Inhabitants: Duane’s denizens are generally human, or humanoid (gripshawks in the Deserts, post-Phreal phasing Era)
  • Interplanetary Relations: The bond between Duane and Murtuane is beyond physical proximity; their inhabitants have an interdimensional rapport that influences their cultural and spiritual developments through shared memory and experiences.
  • Cultural Significance: Duane resonates with themes of duality and balance, serving as a mirror to Murtuane’s ecological exuberance with its more subdued elegance, and offering a different perspective on the shared experiences of both planets’ denizenry.
  • Interdimensional Implications: Duane plays an essential role in maintaining the vibrational equilibrium of Alienor, with its relationship to Murtuane suggesting a ballet of cosmic energies that uphold the structural integrity of the cluster.

 

 

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Alienor elements

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Alienor Dimension Base Elements:

Base elements of consciousness

Earth dimension base elements of human expression are chiefly two: emotion and sexuality.

I have expressed that the two basic elements of this particular physical dimension are sexuality and emotion. You have created this reality for these experiences, for the exploration of these experiences. Therefore, human love relates to both of these basic elements of your reality and is intertwined with the exploration of both of these elements. — Elias, session 268, March 08, 1998

Alienor’s dimension is functioning on a different set of blueprints, as can also be seen in the twelve essence families.

The base elements of Alienor’s dimension are not only different, but also can vary slightly depending on the beings they relate to; usually speaking, they incorporate a blending of three main elements.

As an analogy, if Earth’s dimension base elements: “emotion” and “sexuality” could be given (yellow and orange) we could as well translate the Alienoran’s base elements into colours.

These colours would be three: blue-greenish, greenish yellow, and blood orange.

A tentative translation of these elements could be:

  • blood orange: exchansuality
  • greenish yellow: eunimotion
  • blue-greenish: imagicality

Base elements according to tradition

Traditions (see Mævel’s legend) refer to six traditional elements, which can be seen reflected in the Fudjàhs:

Hexade
Name Element Quality Hexade
Ghört Airs Male Ghordië
Nærvel Waters Female Narduë
Agnima Flames Female Agduë
Selvaniel Woods Male Seldië
Margilonia Earths Female Marduë
(Shaint) Lejüs Forgotten Male Shandië

see also Hexade

Orientations

6 orientations (of perception)

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Alienor Eras

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A work in progress, as we continue to document the main events having occurred or occurring on Alienor and its three main planets.

Era of the Guardians

  • Sinadron experiments with inserting non native to the Murtuane, this starts to stir the balancing effect of the Murtuane over the Duane.
  • Georges replaces Shu-Lum at the Jokan Council.
  • Salome and Cil travel to the Murtuane sent by Nah’Rom to investigate on the uprisings.
  • This era ends with the phasing of the Phrëal and the assassination of Vogel
  • New races appear: Dragons and Nirguals. They are a sort of energetic rearrangement of the Guardians who wanted to stay respectively either on the Duane or on the Murtuane.

Era of the Warring Kingdoms

Note: The number added to the Era is usually a count of the main remaining Kingdoms at the end of the Era. During the Era, the figure is usually irrelevant, as much movement of the boundaries can occur.

Era of the Twelve

* During the period where the ancient Guardians have disappeared, the control they had being relinquished led to battles in order to secure power on the main continent of Lan’ork. The continent is under the rule of warlords and feudal ruling that leaves the continent split into twelve main regions.
* The dragons vanish from sight; it is prophesied they would reappear when troubles have settle down and peace would be about to dawn.
* Åsgurdy destroys their traveling portals in a religious war that leads them to be effectively cut off from the Western part. As the generations grow, the knowledge of what lies beyond the Great Rift remains only with a few.

Era of the Seven

* Abduction of Atiara of Landgurdy, who will later be known as the Weaving Princess, she is kept in the Marshes of Doom
* Lola finds a dragon egg. Against all odds, the dragon (Asiir) hatches and they bond. — the egg was inserted as the result of a time-traveling experiment of Leörmn, Malvina and the guests in their rookery.
* Atiara is rescued and the ensuing battle marks the end of the Era.
* Reactivation of the traveling portals.
* At the end of the Great War, The Marshes of Doom region, as well as Langurdy regain their status of semi-autonomous regions.

Era of the Nine

This area marks the return of the traveling portals technology, and the reappearance of dragons on the Duane.

* Dragons are starting to reappear
* The reactivation of portals make conquest more easy, and the kingdoms are once again split into many.
* The Orange Prince and the vassals: one of the Kingdom’s King, “Paul” (originated from Earth) abdicates in favor of his son, named Paul (Dumian) too. The son is plotting to gain control over his rivals. One of his plan involves marrying a dark-haired princess, Uhaollis. The princess suspects she is only a chess piece in Paul II’s game, but is forced by her mother, the blond Sylvania to comply. The Orange flag of the Kingdom becomes stitched with a white border as a representation of each conquered vassals…

Era of the Four

Most of the timeline of Malvina occurs during this period. It marks a period where dragons are starting to become more commonplace, but are not always welcome.

The four left Kingdoms on Lan’ork are:

  • Erpet Mesh (green)
  • Ata Meliu (yellow)
  • Cromash Tur (red)
  • Dam Adbor (purple)
  • Malvina and her sisters are trained on the Dragon’s birth place, the Island of Mörk.
  • Roselÿn decides to go settle her rookery in Åsgurdy, to start reinserting the old knowledge, and preparing the continent to be reunited.
  • Bådul bridges the Great Rift and starts exploring the Western World, unknown yet to Åsgurdians.

 

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Alienor

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Alienor (Alíenor /a’li:(e)nor/) is a star system with 3 known inhabited planets or realms.


The Alienor roadmap is used by Georges & Salome to focus their attention on this particular dimension when they need to communicate or go there.

Alienor (the star)

The 3 Realms

  • The Duane
  • The Murtuane
  • The Phrëal

Time

Time measurement are different on the planets around Alienor. Similar to how days are measured on Earth (the time Earth takes to revolve on itself), this is an explanation of days around Alienor.

The Duane, being bigger than the Murtuane has shorter days than Murtuane. Most of the tribes and people living on the Duane have them grouped by six, called “hexades”.

Phrëal being even smaller, has the longest duration of its “days”, roughly six times longer than days on the Murtuane. However, the perception on the planet is accelerated, which makes any precise times measurement difficult, if not impossible.

Seasons are very different than on Earth, as the twin planet frequently seem to get closer, exchanging momentum around the sun of Alienor. It leads to irregular seasons, the most important being the flood periods when the planets gather.

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