Jarvis

By on 24 Mar ’24

Jarvis: A shaman-warrior, originally from the Duane, transported to the Murtuane under obscure circumstances. Known for his resilience and strategic prowess, he forges a new settlement named Ciháyn as a haven for his people amidst Murtuane’s alien landscape.

  • Arrives to Murtuane: Jarvis finds himself on the shores of Kandulim, a fabled island of transition, after being rescued by a Daughter of the Sea, indicating his pivotal part in the interconnected fates of the Murtuane and Duane. His bond with the Daughter of the Sea deepens his enmeshment in local societies and offers Jarvis the chance to bridge worlds that are growing further apart.
  • Sinadron’s Plot: Sinadron, a Jokan with unclear motives, sees Jarvis and his settlers as part of a larger test. Despite offering no direct aid, he fosters an environment for their potential growth and resilience.
  • Building New Haven (Ciháyn): Jarvis establishes Ciháyn to shelter his people from Murtuane’s perils. As challenges escalate, including attacks and unpredictable events, Jarvis’s leadership is both a beacon of hope and a magnet for conflict.
  • Jarvis grapples with the erratic shifts and transformations of an unfamiliar world, steering his settlers through hubbubs of conflict within and without, fighting for survival against the backdrop of a fragile balance teetering on the verge of chaos.

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Léonard

By on 10 Mar ’12

A traveller, occasional companion, mentor to Georges and Salomé.

Has a dog called Moufle.
Essence : Elias (Rastin)

Past as Alienomancian.

Georges and Salome will initially struggle to communicate with Leonard as his attention is very erratic, and he often mistakes much of what he sees for hallucinations, leading to a lack of trust. After several days of unsuccessful attempts, they will eventually succeed. Leonard is the one who will be able to help them utilize the Jorid not only to travel through time but also through other dimensions. His quirky nature will aid them, and simultaneously, they will assist him in generating more stability in his focus.

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Malvina

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Malvina is a Sorceress from Duane (post-Phasing Era), who was trained on the Island of Mörk, in the middle of the Icy Lands, the birth and dying place of the dragons along with her “sisters” (see The Story).

Later, she and her sisters separated, after finding and bonding with their dragons. They had glubolíns made from eggs of the same brood to communicate:

  • Malvina, the youngest of the three, had kept the azure blue, and chose to go to the Dragon Head Peninsula. Her dragon is Leörmn
  • Oörlaith had kept the mauve, and went near the town of Kapalÿka, on the Snimeÿa River delta bordering the Marshes of Doom. Andarión is her dragon, shape-shifting as the fearful Mighty Shrimp.
  • Roselÿn, the eldest of the three, had taken the amber one, and had went as far as anyone would have dared go, flying on her spiked dragon Rëgkvist, past the Great Rift.

 

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