Jarvis

By on 24 Mar ’24

Jarvis: A shaman-warrior, originally from the Duane, transported to the Murtuane under obscure circumstances. Known for his resilience and strategic prowess, he forges a new settlement named Ciháyn as a haven for his people amidst Murtuane’s alien landscape.

  • Arrives to Murtuane: Jarvis finds himself on the shores of Kandulim, a fabled island of transition, after being rescued by a Daughter of the Sea, indicating his pivotal part in the interconnected fates of the Murtuane and Duane. His bond with the Daughter of the Sea deepens his enmeshment in local societies and offers Jarvis the chance to bridge worlds that are growing further apart.
  • Sinadron’s Plot: Sinadron, a Jokan with unclear motives, sees Jarvis and his settlers as part of a larger test. Despite offering no direct aid, he fosters an environment for their potential growth and resilience.
  • Building New Haven (Ciháyn): Jarvis establishes Ciháyn to shelter his people from Murtuane’s perils. As challenges escalate, including attacks and unpredictable events, Jarvis’s leadership is both a beacon of hope and a magnet for conflict.
  • Jarvis grapples with the erratic shifts and transformations of an unfamiliar world, steering his settlers through hubbubs of conflict within and without, fighting for survival against the backdrop of a fragile balance teetering on the verge of chaos.

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Children of the Sea

By on 10 Mar ’12

One of the 4 sentient species of the Murtuane.

Known Children of the Sea

  • Aglaë (and her two sisters Thalÿs and Eufrosÿn)
  • her brother, Pelorus

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Murtuane (The)

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The Murtuane is one of the 3 known planets or realms of the Alienor dimension.

  • Classification: Planet
  • Known Planetary Bodies: Murtuane comprises one of the three notable realms of the cluster collectively known as Alienor, sharing a common core and orbital pattern with its sister world, Duane, while the third, Phrëal, maintains a more abstract presence due to its lesser density.
  • Geography:
    •  The Inner Sea: A vast aquatic body with intricate connections and significant influence over the realm’s climate and vibrational essence.
    •  The Jokans’ Beach: A coastal region known for being a gathering place for the Jokans, sentient entities who hold sway over the energies of the Murtuane.
  • Inhabitants: The biosphere of Murtuane boasts a rich diversity of sentient species, including:
    • The Children of Turmak: (Turmaki) A green-skinned race known for their reverence for life and shared social memory complex, which fosters a unitive, nonviolent culture.
    • Zentauras: centaur-like life-forms, with striped coats like Earth zebras.
    • Children of the Sea: merfolk life-forms
    • (post Phreal phasing Era) The Nirguals: Magnificent eagle-like beings whose existence suggests ties not only to Murtuane but also to its sister world, Duane, hinting at an interplanetary awareness and potential travel between realms.
  • Interdimensional Implications: Murtuane represents a dimensional fabric where mythology and reality intertwine, with its inhabitants expressing a deep connection to both their internal and external environments, and a cultural tapestry woven through the ages by beings such as the Guardians, akin to Earth’s Dream Walkers.
  • Cultural Significance: Murtuane serves as a living repository of universal knowledge, showcasing a symbiotic relationship between its inhabitants and the natural world. Its acknowledgement of the sacred nature of life and collective experience serves as an invaluable template for interdimensional harmony and understanding.
  • See some exploration into the Murtuane here.

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Georges

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Georges is one of the main protagonists in the Gates of Alienor saga.
He has been a thief in the past, and grows to become more as the series unfolds. He learns to tune into his Traveller abilities, and becomes a key player in the phasing, as he becomes inexplicably entangled with ShuLum.

His relationship with Salome becomes gradually very close, and they soon become inseparable, even through time and space.


Essence name=Araili
Dimension or origin=Earth
Observing essences=Rafaela, Yuki
Last known location=Kandulim beach

An aspect of Jib.

aka: The Dandy

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Sinadron

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Sinadron was a high-ranking Guardian whose covert intervention within the events taking place on the Duane and Murtuane were crucial in the decision made by the Guardians to phase out of this dimension.

He is the Jokan for the Gate of Daarmedah (Initiators) – his gate energetic anchor is located in the Duane. His Gate is one of the three “Wandering Gates” (also called “Flying Gates”, one for each planet), meaning it isn’t tethered as strongly as the others, and are used for energetic adjustments in the Gate network. His unsanctioned use of these specific abilities of his Gate amplified the instabilities prior to the Phasing of the Phreal.

Essence name=Araili
Dimension=Alienor
Species=Guardians

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Guardians

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The Guardians are an enigmatic race from an ancient and technologically advanced civilization with a profound ability to manipulate their reality. Residing primarily in the Alienor planet systems, particularly the Phrëal, the Guardians possess  similarities to Dream Walkers, demonstrating adeptness in morphing environments within their dimension. Despite their dwindling numbers, their knowledge persists, concentrated among select individuals.

The Guardians’ ability to reshape reality hinges on shared intent, with the potential for collaboration or conflict in their manifestations. Their societal structure lacks hierarchy, emphasizing communal upbringing for younglings without traditional parental roles.

In the lore of Duane, the Guardians inspire awe and myth, often associated with legendary events and artifacts like the Fudjàhs. Major Guardian figures such as Vogel and Nah’Rom are intertwined with significant occurrences, contributing to a complex mythology.

During the phasing of Phrëal, some Guardians opt to remain, leading to the emergence of new races: Dragons and Nirguals. These beings represent energetic rearrangements of Guardian essence, tethered to specific dimensions. Their existence underscores the intricate interplay between consciousness and the fabric of reality, adding layers to the Guardians’ legacy in the universe.

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Turmak

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Turmaki The Children of Turmak, or Turmaki, are a peaceful sentient race in the Murtuane dimension known for their pale greenish skin. They possess a unique telepathic bond, promoting harmony and understanding. Turmaki society is guided by wise Elders and influenced by knowledge passed down, possibly from the Guardians. Despite a curiosity about other worlds, they prioritize observation over interaction. Geographically, they inhabit a circular landmass surrounding the Inner Sea, with their capital city Tùrmk located on the Nirgual’s Head peninsula. Salome’s account highlights Turmak’s cultural significance, including their reverence for the Inner Sea and the symbolism of their sacred islands.

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Zentauras

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Zentauras are a race native to the Murtuane. They resemble dark-skinned centaurs with a robe striped like a zebra’s.

Their race is mostly peaceful, though it can be quite belligerent in protecting their territory, a vast island bordered by the famed Kandulim beach, which is a sacred border not to be walked upon by the profane and uninvited.

They shared a agreement with the Turmaki to not mingle.

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Nerumyil

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Nerumyil /neeroom’yeel/

One of the two mainlands (continents) on the Murtuane

The Zentauras live there.

It has one of the twelve Gates: The Zumjel Sanctuary.

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