The Gates of Alienor are the cornerstones of an energy structure designed by the Asarisi or Guardians to stabilize and control the orbits of the two sister planets Duane and Murtuane with the “newly” arrived Phréal.
To each Gate is assigned a Jokan in charge of monitoring the fluctuations of the network and guard the access to its powers.
They are often complemented by unique structures that allows for navigation between locations.
Gate | Jokan | Planetary Location | Location Name |
---|---|---|---|
Taa’maroo | Dohmaar | Phrëal | in the Phrëal deep under the planet |
Almadar | Keliom | Murtuane | Icy Shores, at the far Northern Hemisphere |
Daarmedah | Sinadron | Duane | Unknown (Wandering Gate) |
Sildornam | Noraam | Murtuane | Isthmus in front of the sacred islands of Turmk |
Fernjah | Nah’Rom | Phrëal | Caldera of Phrëal |
Frohdjel | Shu-Lum | Duane | Island of Tur, south of Goldfindely |
Inijiir | Nareena | Duane | Fjords of Åsgurdy |
Luminjel | Samira | Duane | Southern Deserts, Luminjel Temple |
Meshran | Vogel | Phrëal | Unknown (Wandering Gate) |
Valmajran | Cil | Murtuane | Unknown (Wandering Gate) |
Ulemjel | Kalaad | Phrëal | High Plateaus of Phrëal, close to Sky Waterfalls |
Zumjel | Sandarin | Murtuane | Nerumyil, Zumjel Sanctuary |
Wandering Gates (or Flying Gates)
Unlike fixed gates, which are permanently situated at specific points, Wandering Gates are dynamic—they have the ability to shift and reappear, both spatially and temporally, across the dimension.
Portes errantes (portes volantes)
Gates and their Jokans
When the 12 Gates of Alienor saga is unfolding, the current twelve Jokans are (by location of their Gates):
- on Phrëal: Nah’Rom, Kalaad, Doh’Maar, Vogel
- on Duane: Nareena, Samira, Shu-Lum, Sinadron
- on Murtuane: Keliom, Noraam, Sandarin, Cil.