Gate

The Gates of Alienor are the cornerstones of an energy structure designed by the Asarisi or Guardians to stabilize and control the orbits of the two sister planets Duane and Murtuane with the “newly” arrived Phréal.

To each Gate is assigned a Jokan in charge of monitoring the fluctuations of the network and guard the access to its powers.
They are often complemented by unique structures that allows for navigation between locations.

Gate Jokan Planetary Location Location Name
Taa’maroo Dohmaar Phrëal in the Phrëal deep under the planet
Almadar Keliom Murtuane Icy Shores, at the far Northern Hemisphere
Daarmedah Sinadron Duane Unknown (Wandering Gate)
Sildornam Noraam Murtuane Isthmus in front of the sacred islands of Turmk
Fernjah Nah’Rom Phrëal Caldera of Phrëal
Frohdjel Shu-Lum Duane Island of Tur, south of Goldfindely
Inijiir Nareena Duane Fjords of Åsgurdy
Luminjel Samira Duane Southern Deserts, Luminjel Temple
Meshran Vogel Phrëal Unknown (Wandering Gate)
Valmajran Cil Murtuane Unknown (Wandering Gate)
Ulemjel Kalaad Phrëal High Plateaus of Phrëal, close to Sky Waterfalls
Zumjel Sandarin Murtuane Nerumyil, Zumjel Sanctuary

 

Wandering Gates (or Flying Gates)

Unlike fixed gates, which are permanently situated at specific points, Wandering Gates are dynamic—they have the ability to shift and reappear, both spatially and temporally, across the dimension.

Portes errantes (portes volantes)

Gates and their Jokans

When the 12 Gates of Alienor saga is unfolding, the current twelve Jokans are (by location of their Gates):

Synonyms:
wandering gates, flying gates, gate
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